martes, 12 de febrero de 2013

To do day #2

Juan francisco's has the best and most accurate design; however, we will have to include the levers from Gregory and the game objective from mine. This is because Gregory's levers are ver simple and effective to make and my game objective is the most original.

Design by Juan Francisco, Levers by Gregory, Objective by Pedro Juan.

lunes, 4 de febrero de 2013

Design Project Day 1

Pedro Juan Mesa
Gregory Goldemberg
Juan Francisco Mantilla

Define Phase


Target Audience: Elementary Kids (Girl/Boy)
Difficulty: Challenging

What Makes a game fun?
-Challenging but possible to complete
-Not tiring
- not so repetitive
- visuals
- fulfilling

Research Phase

Bean Bag Toss
 http://www.youtube.com/watch?v=u760xDkGQXo
This was a good overall game with great visuals and perfect for a certain audience. You could improve it by making it bigger and expanding it to a posible 30 points aswell. The filming could also improve for display.
Angry Birds Game
http://www.youtube.com/watch?v=DrT_lAnfwKI
The game seemed really fun and it had great visuals.
I can imagine that it is very tedious to re-arm and that can be the negative.

Homemade Fishing Game
http://www.youtube.com/watch?v=x0hyIrc7Tdo
Even though the game might not be as entretaining it also implements an all audience game and it has the option to incorporate learning into the game.

Ideation Phase


After brainstorming the idea we chose was of a pinball machine and you win by hitting a ball into a hole. The ball is in a magnet and touching it will knock it into the hole where it will stay.
- Challenging
-Constant effort
-fulfilling (like hitting a coca for the first time)
-fun for the kids
-they can play the game without us there

What could go wrong?
Game could end to fast or not end so we have to figure out the perfect point. Challenging enough to keep audience interested and not be too hard.